Ideas that did not make the cut in time


Big thanks to all of you who played Lives Out, shared it, and reported bugs to us. We are currently running more tests and working on a new patch.

In the meantime, we're also working on a true pilot episode, to expand the limited gameplay offered by this premise and give it more depth. In just 72 hours we just were not able to put everything we wanted into the game and we want to see it through.

More interactions with the player surroundings, items to find and collect, scattered pieces of intel, puzzles to solve, scary encounters, what say you?

And yes, a pilot episode, meaning there could be more. Don't you want to know what happens when our character reaches the station?

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